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projectelements |
theory |
installation/exhibition
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SMDK is a cross-disciplinary project by Knowbotic Research that results
from an exchange of working techniques between media artists, computer musicians
and computer scientists. The interactive environment SMDK consists of a
data base containing sounds which are contributed in the Internet from all
over the world. Based on their characteristics, the sounds become mobile
elements (agents) and form a self-organizing system by means of simple artificial
life rules comparable to a simple cultural community. A visitor who is equipped
with a tracking sensor can interactively explore the system in a phyiscal
walk-in room and will trigger sounds and influence the organization of the
sound elements by manipulating their duration, volume and direction, which
in turn depends on the speed and type of his movements. Through a small
monitor attached to his head, the visitor is provided with textual information
which helps him to navigate inside the virtual sound space. A computer graphical
visualization of the permanently changing system, the actions of the visitor
and their bearing on the system can be observed by an audience on a large
screen in a separate room.
The chaotic basic structure of SMDK, the self-organization feature, the
real-time composition of public sound material and its fragmentation, the
continuous visualization of (mathematical) processes and the openness of
the entire system to the outside world through data networks represent a
complexity that challenges the visitor to construct his or her own orientation
system. within an interactive database. Public Knowledge Space The visitor
enters a 'black space', a situation for which he is not yet equipped with
knowledge.Through his concurrent active presence in the real and the virtual
space ,the visitor recombines empirically the virtual spatial composition
into incalculable, new contexts of the underlying information volume. The
resulting dynamic sound mosaic reconstructs the real space ('Real Virtuality').
On leaving the system , the visitor leaves behind specific imprints of his
experience which remain intact until the next person enters.
Technoid Aesthetics: The visitors of KR+cF's environment moves in a communication
field in which new forms of language have not yet emerged. The development
of a non verbal form of individual knowledge generation draws on an aesthetic
experience in various (acoustic, textual, graphical and numerical) encoded
public data fields. The information system of SMDK, too complex to be fully
comprehended, represents a shift in delimiting boundaries of technologically
supported, ordered systems. It provides an opportunity to expand our perception
and arrive at a critically reflected, technoid-aesthetically experience.
(krcf 1993)
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sound environment
1993
krcf in Zusammenarbeit mit Georg Trogemann, Detlev Schwabe, Michael Hoch
Multimediale Hamburg 1993
Interactive Media Festival 1994
Ars Electronica Linz 1994
Artec Nagoya 1995
Siggraph Orlando 1995
Kunsthochschule
Köln,
Kulturbehörde Hamburg
Georg Fleischmann, Detlev Schwabe, Michael Hoch: smdk: An Interactive Self-Organizing
Sound Environment, 1993
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